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My first thought on the whole thing regarding all the class changes – no, I’m not going to get all uppity about changes I don’t like. These are subject-to-change previews, and there will be the class balancing post-release.  So, with that…

New Paladin Spells

Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure’s ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.

This is nice, and I’m saying that even in regard to PvP (healing and being able to blind anyone running up to get you out of the way? Handy.).  I can see a lot of uses for this – holy pallies to stop mobs from doing much damage to mobs coming up to say hi to them, prot, possibly a way to keep mobs in the Consecrate area so melee dps can come play, too.  My wonder is if it’ll be just a straight blind (where the mobs could move around in a limited area) or a blind/stun like Radiance (where you’re blinded and just stay put until the duration’s up).  Like I said – nice either way, but final judgement will come after I see it in practice.

Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.

I want a HoT, Blizz. I don’t want to be a fucking totem. Make it more like Tranquility, then I may not bitch. For now, TOTEM. DO NOT FUCKING WANT.

Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).

I’m not sure on this. It kind of reminds me of this, sans the chicken-shit bubblehearther it summons and with an actual purpose.  Could be good for those “oh shit” situs where you don’t want to use LoH, but we shall see.

Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.

Wait – Blizz has goals for pallies? Wut?

Changes to Abilities and Mechanics

  • Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.

Okay, fair enough. Anyone who’s leveled a pally (done it twice here) knows how boring it is until you start getting fun stuff later on. This will be a good change.

  • Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.

I didn’t say it when the original announcement was made on this, but PLEASE don’t make me talent into being able to dispel one particular thing. Also, it may be something to consider to dropping the level requirement down into the 20′s instead of making us wait ’til 42.

  • Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.

Good, no more fighting over who does what Blessing. My question – does this mean BoW is gone and what about BoSanc?

  • Holy Shock will be a core healing spell available to all paladins.

No. That’s it, just no.

New Talents and Talent Changes

  • We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.

This is another wait-and-see. Once we know how they’re going to change the healing environment, people can give better opinions. The ret stuff…well, I don’t play ret much and all I see is Arena/PvP/BGs which I also don’t partake in, so…*blink blink*.

  • We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.

PvP again *yawn*.

  • We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.

Ahem. We aren’t “weak” group healers. I can raid heal just fine. Would I like another means of helping me do it? Absolutely. Will I get it? I doubt it. Beacon was a god-send in Wrath because I didn’t have to pay 100% attention to my tank 100% of the time. On the Saurfang fight, it’s priceless for keeping Marked players up. But FFS, give me something that isn’t tied to another spell (the HoT proc off of SS, for example). The Sacred Shield change is also a good one. I’d like to see the duration of Beacon get bumped up (two minutes, maybe, nothing like SS), so if there’s a moment where mana is an issue, I won’t be trying to decide between re-Beaconing and throwing out a heal.

  • We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.

Guess what, Blizz – your good holy pallies already use the limited tools they have intelligently. We do know when to FoL-heal someone, and we know when to HL-heal. We do have moments where we are going to be healing for way more than we need, maybe because we know someone’s going to take a big hit before the heal goes off, or maybe because splash heals are beneficial at the time. It just all depends on the situation.  That said, I wouldn’t complain if Beacon transferred full FoL heals and only a percentage of HL heals to the Beaconed target.

  • Holy paladins will use spirit as their mana regeneration stat.

*gag*

  • Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we’re looking to add the necessity to use an additional cooldown in each rotation.

Okay, this could be interesting. Not enough details to really say more than that now, though.

  • Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.

\o/ But, will it have the same duration, or go longer? Again, WTB more details.

Mastery Passive Talent Tree Bonuses

Holy

  • Healing
  • Meditation
  • Critical Healing Effect

Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.

*gag*Spirit*gag*

Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.

And that’s different from now how exactly? *scratches head*

Protection

  • Damage Reduction
  • Vengeance
  • Block Amount

Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.

Soooo…get hit more, more AP = more threat since one means of our threat gen is reactive?

Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.

More damage blocks only hurt us in regards to mana regen via Spiritual Attunement. Less taken, less healing done, less mana regen (’cause Divine Plea isn’t the be all end all sometimes).

Retribution

  • Melee Damage
  • Melee Critical Damage
  • Holy Damage

Holy Damage: Any attack that does Holy damage will have its damage increased.

This is the way it *should* have been all along.

That’s my take on things, even my limited rambling on the prot stuff. Ret looks like they’re really trying to work it for PvP, which seems to be a trend in the changes. I don’t like seeing talents or specs reworked on a part of the game where players are less focused (yes, I know a lot of people do casual PvP, and for some, it’s their whole game, but it’s still the minority), but one side of the fence is always going to be bitching about it no matter what.

Hopefully, we’ll get more info on all the classes soon, especially as beta gets closer.

RP Post: New Orders

The sun was already well on its way to setting when Rhyane finally woke up, voices and clattering of dishes rousing her from a dreamless sleep. She had no idea how long she’d been unconscious or asleep, but something told her it had been longer than more than a few hours. Laying there, she stared up at the rafters, the candlelight doing little to aid her in looking around.

Rolling over slowly to get out of bed, she got a start as her bare feet hit something soft and…breathing. She pulled them back onto the bed, letting out a yelp of pain as she did so too quickly. Whatever was on the floor woke up at the sudden noise and use as a rug, and the startled paladin saw a pair of eyes open and look at her sleepily, blinking a few times at her.

“You humans have odd ways of waking others, you know?” the figure said, moving back enough so that Rhyane could see the druid in front of her, who had now shifted into her humanoid form. “And, I would think that someone from Lordaeron high society would have better manners.” Lanatha heard the young woman scoff – she’d been told stories of when the kingdom still existed; this one was more comfortable roughhousing with the boys than doing anything a girl in her position would. Very much unlike her sister, who was far more reserved and demure. “Don’t worry…I am only here at the request of an old friend.”

Realization hit Rhyane and she nodded slightly, straightening herself. “Dominic’s mentioned you. ‘while ago, if mem’ry serves.” She cringed a bit; exhaustion and pain always tended to bring out her accent, no matter how long it’d been since she had trained herself to talk ‘properly’. “I’m sorry for that,” she said, gesturing to the floor. The druid shrugged absently.

“I’ve had worse done to me. The scourge are much less forgiving than an absent-minded human.”

Another scoff, this time because of the druid’s contradiction, but she understood quite well. She’d been on the receiving end of many attacks, very few of which ending without some form of injury.

“Dominic’s downstairs waiting for you.” Rhyane merely nodded, brushing her hair out of her face again, watching in silence as the night elf headed out the door. A couple steps out, she heard the footsteps stop, then, “I’ll tell him to come up.”

“Thank you,” she replied, her tone now barely audible. She carefully maneuvered herself back to lean up against the headboard, body screaming in protest of even the slightest motion. Taking a deep breath, she tried to relax, closing her eyes while she waited. It wasn’t a long wait. “I’m not asleep.”

“I know that.” Dominic came over and sat down lightly on the edge of the bed, taking notice of Rhy immediately opening her eyes and looking him over. He shook his head and chuckled quietly, “You don’t stop, do you?”

“What?”

“Studying people.”

“There’s something you’re not telling me.” Rhy narrowed her eyes and sat up, leaning closer to him. She caught him by the chin when he looked away. “Just tell me what’s going on. Please. Whatever it is, it…”

“We got the word to start heading for Icecrown Citadel a few hours ago.” Dominic met her eyes willingly now. He saw the tears threatening to come and pulled her to him as she let emotion overtake her. The loss from so many years ago that she had never properly grieved for…both of their families. “Your father told me that he was most proud of you a long time ago. No one thought you would make it through your studies or training because you were reckless. When you did…”

Rhy pushed herself back, wiping her eyes with the back of her hand. She started to say something else, pausing. “When do we have to leave?” she asked instead, immediately starting to plan their departure in her mind.

“First light. You’re in no shape to -” He was taken off guard by being pulled down on the bed next to his former lover. “Rhyannon…” She pressed a finger lightly against his lips.

“I know. I just need you to stay here.”  She laid back down, facing away from him, and hearing a frustrated sigh.  The rift caused by him leaving years ago would never really be gone, and the fact that there were a lot of things still left to be said kept them from moving forward.  All things to be solved at the right time.

If they made it.

TBC…

(Note: I’m hoping to get the older parts out of the gibberish-filled Text File of Doom this week sometime, re-edited, and reposted, along with getting the next part posted. *crosses fingers*)

We’ve all been in groups where, if there’s a wipe, someone immediately looks to the healer to place blame.  Generally, that “someone” is the tank, but if a DPS is the first to bite it, they’ll start in on the healer first.  Most of the time, us healy types can shrug it off pretty well, but going into groups where this happens and knowing that it’s *not* our fault (at least not completely)…well, after a while, it takes it’s toll.

As healers, we have a lot to watch: health bars, our mana bar, Omen, what the other players are doing, what the boss/mobs are doing, the area around us to make sure we’re not the ones standing in the bad stuff, etc.  Now, you might think that, no, we don’t need to watch all that, but if it means that the group doesn’t wipe because of a member running off to go loot/herb/mine somewhere and accidentally pulling a mob, then, of course we do. (And if you’re that person who does stuff like that, just quit it.)

With the LFD tool, a lot of the groups I’ve been in brute force their way through instances (with the exception of H-Halls of Reflection, since that one likes to repeatedly bash you over the head and tell you you suck, no matter how well-geared you are).  This means that the tank will pull multiple packs of mobs at a time, and when they’re dead, the tank will race off ahead.

Normally, not a big deal.  On my raid-geared pally and semi-raid geared druid, not so bad.  On my not so well-geared pally who I warn the group at the start isn’t geared the best yet, could be potentially bad.

Overall, she’s done fairly well – most groups don’t care how she’s geared as long as we make it to the end.  But when mistakes are made and wipes happen, she’s the instant target.  This happened in a H-Pit of Saron earlier this week – tank ran ahead (out of range of me), grabbed two packs (the skellies and the necromancer types), and died.  Now, what else happened?

  • Three party members were cursed. The mage in the group couldn’t be bothered to decurse. Seriously, folks, if you play a mage or a druid that is not a bear, take a GCD or two and use an ability that, yes, you do actually have. Don’t look to your pally or priest to do it – we can’t! No, we don’t like making you have to stop generating pretty numbers, but a dead party member makes things go that much slower.
  • We got some additional mobs pulled over by AoE…it was accidental, it happens.
  • Life Tap happy warlock – my Holy Shock will heal through maybe two, but LTing yourself under half health? You’re on your own for the remainder of that. (Not surprisingly, he died first.)

When we got back in, the tank insisted he was in range. I knew quite well he wasn’t – the box on Grid gets greyed out, and the spells on my main action bar goes red when my target goes out of range.

Then came the comments about the gear Ali has – 3 piece T9, some ToC5 stuff, and a mix of vendor/crafted items. It’s better than what Rhyane had when she started and about the same as Lanatha.  I warned them upfront about my gear, and it didn’t matter then.  I’ve gotten the majority of my healing gear on my own, same with my newer tanking gear. Anyone who knows me knows that I very rarely ask for help – I know people have better things to do with their time than get Ali geared.

Back to the point, though, I decided to cut my losses at that point. I apologized and said they should find a better geared healer, then left.  I haven’t been back in an instance since then on any of my characters, nor do I intend to for a while.

Does it bother me? Yes. I want to get better gear, but not at the cost of my enjoyment of the game.  It’s already been taken down some to where I don’t play much on Icecrown anymore.

I may be a big proponent of skill meaning more than gear, but hearing people harp on players who aren’t up to their standards has had a bad impact.  Even the best geared players will still mess up – tanks will get too far ahead (yes, it’s happened in other groups…I’ve even seen a guildmate do it), DPS will get stupid and pull aggro, healers will misclick and heal the wrong person at the wrong time or accidentally pull something – we’re human, it happens.

And if you wipe, stop and consider that the next time you go to place blame on just one person in the group.  Slow down, know when to start attacking then stay on target, be situationally aware.  Also remember that you were gearing up at one point in time, too. Have a little patience and keep the negative comments to yourself.

I Think I Broke It…

Erm, yeah, I did kinda break it…back in October.  I was getting ready to fly home from PA and decided I wanted to do a quick post.  I logged on on my adopted brother’s computer and noticed a parse error.  “No problem,” I thought, “I’ll fix it when I get home later.”

Well, I exported my DB in the wrong format and my posts are now a lovely mess of posts and random characters that I’m trying to sort out.  My about page is back up (shush, it’s a start) and hopefully I can work on the rest.

What happened to my domain?  I’ve ended up in a very bad place financially, so it’s going by the wayside until I get on my feet again, which I hope will be soon.  When you’ve been out of work for two months and had no luck on finding a job, it’s very disheartening, but I’m trying.

Anyway, that’s it for now! :)

~Lesa/Deelah

Healy-Qs

So, there I was, struggling for something to post, and I find this over at Miss Medicina, and I figure, what the heck? (Not to mention a bunch of other healers are doing it, so…)  :)

What is the name, class, and spec of your primary healer? Eeep, primary? That would be Rhyane, my holy paladin (who moonlights as a retadin, but don’t tell anyone).  I also have my newest capped girl, Lanatha, who is a part-time resto druid.

What is your primary group healing environment? (i.e. raids, pvp, 5 mans) During the week, it’s heroics. Saturday nights are when my guild raids primarily and we currently stick to ten-man content (working through Ulduar right now).

What is your favorite healing spell for your class and why? Bacon…I mean, Beacon of Light. Before the 3.2 change, it was a little nicer splash healing those in range, but since then it’s given me more freedom to spot raid heal and not have to worry about my tank getting smooshed by a boss.

What healing spell do you use least for your class and why? Divine Favor.  Where most pallies may have their “oh crap” button as Lay on Hands, this is mine.  It’s reserved for when one of my DPS happens to pull aggro, which they’re smart enough not to do on a regular basis.

What do you feel is the biggest strength of your healing class and why?
The fact that, while people still say it, we’re not necessarily a single target healing class anymore.  Beacon means I have the ability to focus on both tanks and can take over if my other healer needs to focus elsewhere for a few.

What do you feel is the biggest weakness of your healing class and why? The fact that I have to plant to heal and my only HoT is tied into another ability.  I’ve learned to work around the first one as best I can, but I don’t like suddenly forcing 90% of my healing onto my other healer for the few seconds I need to move, stop, and start casting again.

In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you? I can raid heal, but I prefer being stuck with the tanks overall.

What healing class do you enjoy healing with most and why? Priests, priests, priests!  Don’t get me wrong, I play nicely with the other two classes, but my healing partner is a priest.  Since the player behind her has gotten her to 80 and geared up, we’ve learned to play off each other quite well.  It’s very easy for either of us to switch targets on the fly if we see that there’s a need to and can generally anticipate what the other is going to do.

What healing class do you enjoy healing with least and why? Honestly, I’d have to say shammies.  We don’t have a resto shammy in our raids (we have two 80 shaman though – one’s an enhancement shammy who’s one of the top DPS and the other’s an alt of our MT), so while I know their abilities, I’m not sure how to heal around them.  (Yes, all you resto shammies out there – I know you love your Chain Heal, but I get flustered when I see it hit the target I’m healing/getting ready to heal.)

What is your worst habit as a healer? Dropping a Holy Light when I really only needed to do a Flash of Light.

What is your biggest pet peeve in a group environment while healing? Outside of guild runs, it’s the standard “hey, heal so and so”.  And if said person gets healed the second after you opened your mouth, chances are I was way ahead of ya there, Skippy.  (DPS who say this or tell me how to play my class are first in line to die when I “forget” how to heal suddenly.)  I trust you to do your job tanking or DPSing; trust me to keep people standing.

Do you feel that your class/spec is well balanced with other healers for PvE healing?
Overall, yes.

What tools do you use to evaluate your own performance as a healer? If nearly everyone’s alive at the end of a boss fight (gnomes, unless they’re tanking, can be sacrificed).  I can’t focus solely on meters – I’m a holy pally, I overheal by nature.

What do you think is the biggest misconception people have about your healing class? That we can’t raid heal.  Beacon the tank, start healing the raid – sorted.

What do you feel is the most difficult thing for new healers of your class to learn? That, yes, you can take a second out to use a Judgement on the tank/raid’s main target. Judgements of the Pure and the mana regen from Seal/Judgement of Wisdom are you and your raid’s friends – the mana users will love you for it especially.  Also, if things aren’t too hairy and you trust your other healer to be on their game, take a few swipes on the target – Seal of Wisdom procs quite a bit and a few hits will get you a decent amount of mana back.

If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)? Overhealing’s consistent (again, that’s the life of a pally), but my healing overall depends on the fight.  If the tanks don’t take a lot of damage, I’m not doing a lot of healing except spot heals.

Haste or Crit and why? Crit more than haste…Infusion of Light procs off crit Holy Shocks, and in some fights (*cough*Loatheb*cough*) it’s absolutely necessary.

What healing class do you feel you understand least? Resto shammies…I tend to have the *blink blink* reaction when the shammies in guild start talking shop over vent.

What add-ons or macros do you use, if any, to aid you in healing? No macros, but Grid for raid frames and Clique to heal/beacon/cleanse.

Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why? I try to balance, but the two I tend to focus on are mp5 and crit.

Hiding Out

Okay,  cheating a bit on the first NaNo blog post, but seeing as how this was a night were I was goofing around during a round of Horseman summons, it had to be done:

We Remember You, Too…

…and those mountains – helluva lot of fun to B.A.S.E. jump off of,  just so you know.

We knocked some sense back into Thorim…payback for all the “go here, do this” stuff in Storm Peaks, maybe?  It was not only a one-shot, but our first keeper kill.  Honestly, I was just glad we’d made it that far with me playing no where near close to 100%.

The goal for this week: take out Assembly of Iron.  Yes, you three bastards heard me – you all gon’ die.  So there. :P

(Oh, yeah, there’s my crappy updated UI…sorry for it being there.   I swore I hit Alt+Z.  Oh well.)

Need More Be Said?

Best GMotD Ever

Best GMotD Ever

Yeah, I don’t think so either.

Sorry, K'T, this is our place now.

Sorry, K'T, this is our place now.

Kudos to the absolutely amazing (or, should I say epic) efforts of our guild – Brayn, Skie, Dark, Drak, Daine, Daksa, Gwenora, Rags, Eradin, Iolite, Nytesong, and that silly pally healer that tags along. Congrats, guys – we finally did it!

So, about that Malygos quest…

Lanatha Shadowrunner stared into the old house, perched precariously on a tree branch that seemed too thin to support the young night elf’s weight, despite her small stature.

Stretching her front legs out, and paws as well, she dug her sharp claws into the branch, pulling herself forward toward the place where she’d been told the paladin and her companions had been taken to after the ambush outside Undercity. She didn’t know what, if anything, Rhyane had been thinking coming back there, but she knew better. While there were generally few or no guards outside, Horde passersby didn’t often react well to their Alliance visitors.

Seeing a dim light come appear in one of the upstairs rooms, Lana immediately stealthed and climbed back to where she would be even harder to spot by anyone around. Unless they’re human, she thought, muttering something to herself inaudibly. She caught a glimpse of a person’s shadow crossing the window in front of her and crept forward again.

She saw the person head toward the front of the house, and proceeded to shift back to her human form as she landed on the ground, crouching down so as to still stay out of sight.

“You can come out now.” Lana heard the man”s voice, but instead of being in front of her, it came from behind. She cocked her head, regarding the rogue with the curiosity of someone much younger.

“No hello? One of these days, you’ll learn to respect your elders, kid,” Dominic said, smirking. Despite her appearance and actions, Lana was much older. Not always wiser, it could be said.

“Hmph…I’ll respect you when you don’t go around trying to sacrifice yourself to those damned undead. What are you doing here anyway? I thought you had some SI:7 thing you were away for.” Lana straightened to her full height, looking down at the man, her silvery eyes echoing the questioning tone of her voice. It was a rare moment when she was serious, but for someone she”d been keeping secrets for…well, exceptions could always be made if the circumstances merited such actions.

Dominic took in a deep breath, wincing as he did so. By all rights, he should have been resting, but he was taking advantage of the fact that both of his companions were still not well enough to argue, if Rhyane’s black out not much earlier was an indication of how badly she really had been injured. Not to mention that Ilonia had yet to wake up.

“I think someone sent word before we got here. That ambush? It was too coordinated to not have been planned…and I need to know why it was so important to Rhyane that we both come back here.”

“Where’s ”here” exactly?” The night elf crossed her arms over her chest, her impatience clearly showing. “The Ruins? She wants to bring that back up?” Lana let out a deep sigh. “Alright, I’ll go check into seeing who attacked the three of you then.”

Dominic gave her a questioning look. “Are you sure that”s a good – “

“Don’t worry,” she said, waving him off casually, “I have someone in mind to help. Just keep that damned paladin from getting herself killed, will you?” She jumped up slightly, scaring the usually calm rogue when she shifted forms again.

He watched as she took off, flying in the direction of Stormwind, sighing and shaking his head. Stupid druid. Turning back toward the still-dark house, he headed back inside. Maybe morning would bring more answers.

“You need to focus, Nia; make sure you are aiming for the proper target.”  The mage started channeling a spell, words barely audible as she did so, then blasted the target in front of her with arcane energy.  She heard a yelp followed by loud cursing come at the same time and ran over to see what had happened.

The young shaman who she”d been lecturing followed closely behind her, giggling when she saw the very angry and disheveled night elf lying on the ledge behind the target dummy.  Lana cocked her head to the side, glaring at both draenei as she got to her feet.  She straightened her clothes out and brushed blue-green hair out of her face.  “You think that’s cute, do you?”  The shaman nodded, giggling again, earning another harsh look from the druid. The mage turned to shush the girl.  “Niendra!   Go practice some more please.”

Niendra nodded, running off so the two could talk privately.   Cyerra looked back at Lanatha, not at all happy that a lesson had been interrupted. “Training all the classes now, I see.  What exactly do you know about shamanism anyway?  And don’t you pay attention to where you’re aiming anymore?  You could’ve killed me.”  Lana crossed her arms over her chest.

Cyerra shook her head.  “My daughter has enough tutors in her ways.  Sadly, they’re not patient enough to teach her to focus.  She has the same energy that her father does.  But, you didn’t come here to talk about this.”   The druid nodded somberly, filling the mage in on what Dominic had told her the evening before.

By the end, she could see the skepticism on the other woman’s face.  The idea of a random ambush so close to what was once the three humans’ home was one that none of them, save for Rhyane, thought was true.  After a few minutes’ worth of thought, Cyerra nodded, “Let me settle some things here and I’ll meet you in Southshore.  Tomorrow night?”

“It’s a house just north of the town,” Lana said before looking at the target dummy curiously.  The next thing Cyerra knew, the already damaged target was reduced to pieces of rubble on the ground.  She looked back at the other woman, who gave a meek shrug, then shifted forms and flew off.

“Damnable careless druid,” Cye muttered under her breath, walking in the direction of the temporary home she and Nia kept in Stormwind.  She wasn’t happy about leaving the young girl alone, but knew she was capable of minding herself for a while.

(tbc)

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